


There are a few small framerate dips when everyone in the match is fighting in one place at once, but overall, the game achieves a stable, rock-solid 60 FPS (30 FPS on Xbox One/PS4).

This quality presentation is largely why I'm able to relax and have fun revelling in Chivalry 2's carnage even when I'm not playing that well.Īlso, Chivalry 2 runs very well, which is great since the original game's performance was rather spotty and there were a fair amount of bugs. The game's semi-stylized look is a great fit for the chaotic melee action, and the superb blood and gore effects paired with excellent sound design really sell the violence and brutality of the experience. Each class is very well balanced with strengths and weaknesses that players need to adapt to, and Chivalry 2 has class limits in place to ensure that the battlefield remains diverse.Ĭhivalry 2's presentation and performance is also great. For example, the Footman is a medium-armored soldier with slow, long-range melee weapons like halberds the Vanguard is a medium-armored close range brawler that uses heavy weapons like axes and maces the Knight is a heavily-armored tank that dishes out decent damage with swords and can take a lot of punishment and the Archer is a ranged support class with light armor, a weak backup dagger for melee, and a longbow that can be used to support the front line with arrow fire. Players can choose to play four different classes, with each class having three subclasses and several different weapons to choose from, so players have the freedom to customize their loadout to suit their playstyles. These large-scale battles are where Chivalry 2's mechanics shine brightest, and they're where I've had the most fun living out my medieval combat fantasies.Ĭhivalry 2's melee combat is deep and complex, and it's a blast to engage with. You have to worry and think about what multiple enemies and allies are doing at once in the game's larger modes, resulting in exciting teamwork situations where you and an ally can work together to take down an opponent's defenses or hero moments where you expertly parry multiple blows at once and then successfully chop down several foes like a skilled knight. The system also works very well in both duels and massive 64-player objective battles, though the latter situations are much more chaotic (in a good way). It sounds complicated on paper, but once you get the hang of it, it's actually a simple system that's easy to learn, but difficult to master - something that I think every skill-based game should strive for.
